Designing Successful e-Learning: Forget What You Know About Instructional Design and Do Something InterestingJohn Wiley & Sons, 21 jan 2011 - 256 pagina's This is the second volume of six in Michael Allen’s e-Learning Library—a comprehensive collection of proven techniques for creating e-learning applications that achieve targeted behavioral outcomes through meaningful, memorable, and motivational learning experiences. This book examines common instructional design practices with a critical eye and recommends substituting success rather than tradition as a guide. Drawing from theory, research, and experience in learning and behavioral change, the author provides a framework for addressing a broader range of learner needs and achieving superior performance outcomes. |
Inhoudsopgave
Water Mountain Beverage Company | |
Chapter 5What | |
Part Three Designing Successful eLearning | |
Potent preludes | |
Facilitating change Preparatory events ona shoestring | |
Meaningful Events | |
Memorable | |
Chapter 12 | |
Designing Performance Aids | |
SelfAssessment | |
Success | |
A Final Word | |
MemorableEvents | |
Overige edities - Alles bekijken
Designing Successful e-Learning: Forget What You Know About Instructional ... Michael W. Allen Geen voorbeeld beschikbaar - 2007 |
Veelvoorkomende woorden en zinsdelen
ability achieve actions activities actually answers applications approach appropriate assess attention Bad Don’t Know become begin behavioral change better build challenge chapter commitment complete components concepts consider context correct course create demonstrations described determine difficult discussed effective elearning encouragement engaging environment evaluation example exercises expect fail feel focus focused give going happen help learners identify important improve increasing initial instructional design interactive interest intrinsic feedback it’s judgment keep knowledge learning events learning experiences look meaningful measurable memorable Mentoring motivation objectives opportunities organizations outcomes performance perhaps phase possible powerful practice prepare presented principles problem programs questions reason Reference remember requirements response Scenario selecting sequence simply situation skills solutions spaced stage successful supervisors tasks teach techniques theories things