Mastering Human RelationsPrentice Hall Allyn Bacon Canada, 1999 - 474 pagina's |
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Pagina 127
... Child . It is called the Early or Somatic Child ( see C1 in Figure 4.3 ) . Whenever you find people behaving like crybabies , they are likely be- having that way as a function of their Early Child ego state ( Gilliland , James and ...
... Child . It is called the Early or Somatic Child ( see C1 in Figure 4.3 ) . Whenever you find people behaving like crybabies , they are likely be- having that way as a function of their Early Child ego state ( Gilliland , James and ...
Pagina 129
... Child too much or for too long is that others may begin to perceive us as irresponsible or out of control . In contrast to the Free Child , the Adapted Child may be whiny , de- fiant or placating . The Adapted Child may appear pouty ...
... Child too much or for too long is that others may begin to perceive us as irresponsible or out of control . In contrast to the Free Child , the Adapted Child may be whiny , de- fiant or placating . The Adapted Child may appear pouty ...
Pagina 130
... ( Child ) , and life as we figure it out for ourselves ( Adult ) . It might be helpful to see the Adult as a data - processing computer . It makes deci- sions after computing information from all three ego state sources . The up- dating ...
... ( Child ) , and life as we figure it out for ourselves ( Adult ) . It might be helpful to see the Adult as a data - processing computer . It makes deci- sions after computing information from all three ego state sources . The up- dating ...
Inhoudsopgave
Psychological | xxiii |
HOW TO COMMUNICATE | 30 |
PSYCHOLOGICAL DEFENSIVENESS | 68 |
Copyright | |
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achieve Adult aggression anxiety Application Exercise appreciate Archetypal psychology Archetypes basic become behaviour Berne chapter classical conditioning communication style conflict management styles culture decisions defence mechanisms defensiveness display effective emotional enneagram eustress example experience extraverts fallacy feel Figure Focus Questions Frankl Freud function game player game playing Glasser goals HERCISE important individuals interaction interpersonal communication introverts intuitives judgers leaders lives look Maslow meaning messages moral motivation negative nonverbal communication orientation ourselves paralanguage Parent perceived perception personality type physical position preferences problem PROGRESS CHECK psychological type rational reaction red herring fallacy relationships response role self-concept Self-Diagnostic self-disclosure self-esteem sender sensors situations social someone SQ3R stress stressors strokes temperament tend TF TF theory theory X things thinking tion touch transactional analysis Type A personality ulterior transactions unconscious understand values Viktor Frankl William Glasser