Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Voorkant
Penguin, 20 jan. 2011 - 416 pagina's
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.


Jane McGonigal is also the author of†SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

 

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LibraryThing Review

Gebruikersrecensie  - JorgeCarvajal - LibraryThing

Jane gives us a glimpse into the future of evolution and the human species. Gives us understanding of the present state of games, their current impact and potential. Finally, Jane gives us hope, for most of us are indeed equipped with the weapons to survive the future. Volledige review lezen

LibraryThing Review

Gebruikersrecensie  - devafagan - LibraryThing

Checking this out after watching & enjoying the author's TED talks... Update: Really interesting, but I need to return my copy to the library. Will try to buy my own and continue later! Volledige review lezen

Geselecteerde pagina's

Inhoudsopgave

Praise
CHAPTER TWO The Rise of the Happiness Engineers
CHAPTER FOUR Fun Failure and Better Odds of Success
CHAPTER SIX Becoming a Part of Something Bigger Than Ourselves
PART TWO Reinventing Reality
CHAPTER EIGHT Leveling Up in Life
CHAPTER NINE Fun with Strangers
PART THREE How Very Big Games Can Change the World
CHAPTER TWELVE Missions Impossible
CHAPTER THIRTEEN Collaboration Superpowers
CHAPTER FOURTEEN Saving the Real World Together
CONCLUSION
Practical Advice for Gamers
Index
Copyright

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Over de auteur (2011)

Jane McGonigal, Ph.D., is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in†The Economist, Wired,†and†The New York Times†and on MTV, CNN, and NPR. She has been called one of the top ten innovators to watch (BusinessWeek), one of the one hundred most creative people in business (Fast Company), and one of the fifty most important people in gaming (Game Developers Magazine). She has given keynote addresses at TED, South by Southwest Interactive, and the Gave Developers Conference, and foresight and strategic advice to companies such as Microsoft, Nintendo, Nike, SAP, Wells Fargo, and Disney.

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