Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Penguin, 20 jan. 2011 - 416 pagina's
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Jane McGonigal is also the author of†SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.


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LibraryThing Review

Gebruikersrecensie  - PDCRead - LibraryThing

By their 21st birthday, a young person will have spent around 10,000 hours playing video games on a console, phone or other device. According to some, mostly parents, video games are a waste of time ... Volledige review lezen

LibraryThing Review

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The thesis here is: Reality is broken but games can make it better. Reality should be more game-like. Games are not only escapist. They not only make us happy, but can make a better world. McGonigal ... Volledige review lezen

Geselecteerde pagina's


CHAPTER TWO The Rise of the Happiness Engineers
CHAPTER FOUR Fun Failure and Better Odds of Success
CHAPTER SIX Becoming a Part of Something Bigger Than Ourselves
PART TWO Reinventing Reality
CHAPTER EIGHT Leveling Up in Life
CHAPTER NINE Fun with Strangers
PART THREE How Very Big Games Can Change the World
CHAPTER TWELVE Missions Impossible
CHAPTER THIRTEEN Collaboration Superpowers
CHAPTER FOURTEEN Saving the Real World Together
Practical Advice for Gamers

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Over de auteur (2011)

Jane McGonigal, Ph.D., is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in†The Economist, Wired,†and†The New York Times†and on MTV, CNN, and NPR. She has been called one of the top ten innovators to watch (BusinessWeek), one of the one hundred most creative people in business (Fast Company), and one of the fifty most important people in gaming (Game Developers Magazine). She has given keynote addresses at TED, South by Southwest Interactive, and the Gave Developers Conference, and foresight and strategic advice to companies such as Microsoft, Nintendo, Nike, SAP, Wells Fargo, and Disney.

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