Space Fighter: The Evolutionary City (game:)Actar, 2007 - 302 pagina's How do concentrations and settlements 'move'? How do they mutate and/or adapt to this continuous change? What is the struggle, the driving force, behind this? Maybe a process-oriented, 'Darwinist' or evolutionary attitude can be followed towards change and creation, one that models these 'battles', these acts of ascending survival mechanisms. SpaceFighter (the game) wants to model these interactive urban developments. It wants to reflect and compare (in one second or one minute) imaginable interactive urban processes. SpaceFighter has been constructed by Winy Maas in collaboration with the Delft School of Design and the Berlage Institute in Rotterdam. |
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action spaces Advanced Search aesthetic amoung architects Arjen Berlage Institute Brent Batstra cellular automata communication complex Databank DATABASE INDEX DATABASE DATABASE OBSERVATION LISTING Delft Delft School Demography Economy Detroit Dubai economic Economy Environment Edit Object Select emergence energy entropy evolutionarily stable strategies evolutionary city feedback loop FINGERPRINT DATABASE INDEX fire of rome GAME GAME Game Seeker Game Theory global Hub Maker INDEX DATABASE interactions Jacques Herzog Location Domain Log in Log Market Satisfier ment Movie Window Help MVRDV negentropy Object Select Movie OBSERVATION LISTING SEARCH Opportunity Seeker organisation outcomes patterns payoff matrix pixels PLATFORM FINGERPRINT DATABASE play population possible production public space Randstad Rotterdam rules scale scenarios Score Select Movie Window Senior Player sexual selection social Space Fighter 1.1 SPACEFIGHTER PLATFORM FINGERPRINT spatial strategies Switzerland tion urban planning Urban Portrait Winy Maas Zoom