The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

Voorkant
McFarland, 13 apr. 2010 - 216 pagina's
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and “out-of-the-box” thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.
 

Wat mensen zeggen - Een review schrijven

LibraryThing Review

Gebruikersrecensie  - bibliosk8er - www.librarything.com

OK, I'll admit. I skipped quite a lot in this book. This is an academic look at RPGs. Very well done, and I'm glad I read most of it, but some was just not of interest to a non-academic. If you are researching RPGs -- in particular the psychology of them, this is a good book to read. Volledige review lezen

Geselecteerde pagina's

Inhoudsopgave

Preface
1
Introduction
7
1 Historical Evolution and Cultural Permutations
11
2 RolePlaying in Communal Contexts
33
3 Interactional Dynamics in RolePlaying Games
55
4 RolePlaying as Scenario Building and Problem Solving
80
5 Tactical and Social Problem Solving
104
6 RolePlaying as Alteration of Identity
127
7 Character Evolution and Types of Identity Alteration
155
Conclusion
179
Appendix
183
Chapter Notes
185
Bibliography
197
Index
203
Copyright

Veelvoorkomende woorden en zinsdelen

Over de auteur (2010)

Sarah Lynne Bowman is an adjunct professor at the University of Texas at Dallas, Richland College, Ashford University, and Brookhaven College. Her current research focus emphasizes character development and social dynamics in role-playing games. She lives in Round Rock, Texas.

Bibliografische gegevens