The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore IdentityMcFarland, 13 apr 2010 - 216 pagina's This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games. |
Inhoudsopgave
| 1 | |
Introduction | 7 |
1 Historical Evolution and Cultural Permutations | 11 |
2 RolePlaying in Communal Contexts | 33 |
3 Interactional Dynamics in RolePlaying Games | 55 |
4 RolePlaying as Scenario Building and Problem Solving | 80 |
5 Tactical and Social Problem Solving | 104 |
6 RolePlaying as Alteration of Identity | 127 |
7 Character Evolution and Types of Identity Alteration | 155 |
Conclusion | 179 |
Appendix | 183 |
Chapter Notes | 185 |
| 197 | |
| 203 | |
Overige edities - Alles bekijken
The Functions of Role-Playing Games: How Participants Create Community ... Sarah Lynne Bowman Geen voorbeeld beschikbaar - 2010 |
Veelvoorkomende woorden en zinsdelen
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