Bodies in Technology
U of Minnesota Press, 2002 - 155 pagina's
New technologies suggest new ideas about embodiment - our 'reach' extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies. 'Bodies in Technology' begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques. Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age.
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BODIES IN THE PHILOSOPHY OF SCIENCE
BODIES IN SCIENCE STUDIES
Part 1V BODIES IN THE PHILOSOPHY OF TECHNOLOGY
Epilogue TECHNOSCIENCE AND CONSTRUCTED PERCEPTIONS
Overige edities - Alles weergeven
actants action activity ambiguous Amish Andrew Pickering audiovisual become Bodies in Technology bodily Bordo boys Bruno Latour called camera obscura century claim complex constructed contemporary context cultural cyborg deconstruction device dimension disembodied Donna Haraway early modern science embodiment ence enhanced epistemology example experience fantasy female Foucault Galileo gaze gender gestalt global Haraway here-body hermeneutic human-technology humans and nonhumans HyperrEality imaging technologies instruments interactions late modern lifeworld machinic agency male mediation Merleau-Ponty motion multistable nologies norm noted object occur optical perceived perception perspective phallus phenomena phenomenological phenomenon philosophers philosophy of science philosophy of technology Pickering possible postmodern practice precisely presumed problems processes produce realism relation remains robots role scientific screen semiotic sense simulation situated knowledges social Susan Bordo symmetry tech technofantasies technoscience telescope tion traditions trajectory transformed typewriter variations Virtual Bodies virtual reality vision visual displays whole-body
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