Bodies in TechnologyU of Minnesota Press, 2002 - 155 pagina's New technologies suggest new ideas about embodiment - our 'reach' extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies. 'Bodies in Technology' begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques. Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age. |
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actants activity agency ambiguous Andrew Pickering audiovisual become Bodies in Technology bodily action boys Bruno Latour called camera obscura century complex constructed contemporary context cultural cyborg deconstruction devices disembodied Donna Haraway dystopian early modern science embodiment enhanced environment epistemology example experience fantasy Foucault framing Galileo gaze gender Haraway here-body hermeneutic Hubert Dreyfus imaging technologies instruments interactions knowledge late modern Latour lifeworld living body machines male mediated Merleau-Ponty monosensory motion multistable norm noted object objectifying occur one's perceived perception perspective phenomena phenomenological phenomenon philosophers philosophy of science philosophy of technology Pickering possible postmodern practice precisely presumed problems produce realism relation relativistic remains robots role scientific screen semiotic sense side effects simulation situation social Susan Bordo symmetry synesthetic tech technofantasies technoscience telescope Tenner tion traditions trajectory transformed variations viewer Virtual Bodies virtual reality vision visual displays whole-body