Design and Use of Software Architectures: Adopting and Evolving a Product-line ApproachAddison-Wesley, 2000 - 354 pagina's A practical guide to designing and implementing software architectures. |
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Pagina 13
... reuse : Component reuse over subsequent versions of a software product . This is well - established practice in the software engineering industry and has been used for several decades . Component reuse over product versions and various ...
... reuse : Component reuse over subsequent versions of a software product . This is well - established practice in the software engineering industry and has been used for several decades . Component reuse over product versions and various ...
Pagina 161
... reuse were proposed and during the 1980s , object - oriented programming proposed the use of classes as units of reuse . However , all these efforts only provided reuse at the level of individual , often small - scale , components that ...
... reuse were proposed and during the 1980s , object - oriented programming proposed the use of classes as units of reuse . However , all these efforts only provided reuse at the level of individual , often small - scale , components that ...
Pagina 215
... reuse : □ System versions . The lowest level of reuse is to use components over subse- quent versions of a software system . The component needs only to fulfil the product requirements and be prepared for future system requirements ...
... reuse : □ System versions . The lowest level of reuse is to use components over subse- quent versions of a software system . The component needs only to fulfil the product requirements and be prepared for future system requirements ...
Inhoudsopgave
chapter | 5 |
chapter | 15 |
Design of software architectures | 23 |
Copyright | |
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Design and Use of Software Architectures: Adopting and Evolving a Product ... Jan Bosch Geen voorbeeld beschikbaar - 2000 |
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abstract factory pattern abstraction achieve adaptation addition application archetypes archi architect architectural design method architectural pattern architectural style architecture assessment architecture transformation artefacts aspects Axis Communications behaviour Bosch business units changes chapter communication communication protocols computation decomposition defined design pattern design process dialysis system discussed domain engineering unit domain functionality effects embedded systems entities evaluation evolution example existing explicit fire-alarm system fulfil functional requirements graphical user interface hardware identified implementation implicit invocation incorporate input instance iteration layers maintainability measurement system ment nents object object-oriented frameworks organization performance presented problems product-line approach product-line architecture product-line assets product-line components product-specific quality attributes quality requirements real-time relevant reliability requirement specification reusable assets reuse scenarios selected sensor simulation software architectural design software development software engineer software product line software reuse software system techniques time-to-market tion typical versions
Verwijzingen naar dit boek
The Art of Software Architecture: Design Methods and Techniques Stephen T. Albin Geen voorbeeld beschikbaar - 2003 |
Modeling Variability for Object Oriented Product Lines: Workshop at the 17th ... Matthias Riebisch Geen voorbeeld beschikbaar - 2003 |