Game Programming Patterns

Voorkant
Genever Benning, 2014 - 345 pagina's
2 Recensies
Reviews worden niet geverifieerd, maar Google checkt wel op nepcontent en verwijdert zulke content als die wordt gevonden.

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Wat mensen zeggen - Een review schrijven

Reviews worden niet geverifieerd, maar Google checkt wel op nepcontent en verwijdert zulke content als die wordt gevonden.

LibraryThing Review

Gebruikersrecensie  - scottcholstad - LibraryThing

Probably the best book I've read on the subject. Always recommended! Volledige review lezen

LibraryThing Review

Gebruikersrecensie  - tomhudson - LibraryThing

Better, more honest, more focused than the classic Gang of Four book or other pattern books I've looked at. Volledige review lezen

Overige edities - Alles bekijken

Bibliografische gegevens