Unlimited Replays: Video Games and Classical Music

Voorkant
Oxford University Press, 2 apr 2018 - 320 pagina's
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
 

Inhoudsopgave

1 Terms and Conditions
7
2 Playing with Music History
19
3 A Requiem for Schrödingers Cat
36
4 Allusions of Grandeur
50
5 A Clockwork Homage
72
6 Remixed Metaphors
86
7 Love in Thousand Monstrous Forms
101
8 Violent Offenders and Violin Defenders
114
9 Playing Chopin
126
10 Gamifying Classical Music
141
11 Classifying Game Music
157
The End Is Nigh
172
Bibliography
177
Index
189
Copyright

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Over de auteur (2018)

William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.

Bibliografische gegevens