Unlimited Replays: Video Games and Classical MusicOxford University Press, 2 apr 2018 - 320 pagina's Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society. |
Inhoudsopgave
1 Terms and Conditions | 7 |
2 Playing with Music History | 19 |
3 A Requiem for Schrödingers Cat | 36 |
4 Allusions of Grandeur | 50 |
5 A Clockwork Homage | 72 |
6 Remixed Metaphors | 86 |
7 Love in Thousand Monstrous Forms | 101 |
8 Violent Offenders and Violin Defenders | 114 |
9 Playing Chopin | 126 |
10 Gamifying Classical Music | 141 |
11 Classifying Game Music | 157 |
The End Is Nigh | 172 |
Bibliography | 177 |
Index | 189 |
Overige edities - Alles bekijken
Unlimited Replays: Video Games and Classical Music William James Gibbons Gedeeltelijke weergave - 2018 |
Unlimited Replays: Video Games and Classical Music William James Gibbons Geen voorbeeld beschikbaar - 2018 |
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