Time to Play: Action and Interaction in Contemporary Art
I.B.Tauris, 9 dec. 2014 - 224 pagina's
‘Play art’ or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of ‘play’ artists - from Carsten Höller’s ‘Test Site’ at the Tate Modern to Gabriel Orozco’s ‘Ping Pond Table’ - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter.
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Time to Play: Action and Interaction in Contempororary Art
Gedeeltelijke weergave - 2014
According activity aesthetic Allan Kaprow analyse approach art’s artistic representation avant-garde become Brian Sutton-Smith Caillois chapter children’s play collaborative concept of play contemporary art context of art conventions create cultural Dada Dadaists Derrida dominant Duchamp element ergon everyday experience Fluxus frame Gadamer game master game session game world Homo Ludens Hugo Ball Huizinga human Ibid idea identity Installation Art interaction interpreted Jacques Derrida John Cage Kant Kaprow last accessed London manifestation Marcel Duchamp marginal metaphor Modern Art modern artists modern avant-gardes myth Nicolas Bourriaud non-representation notion of play objects one’s parergon participants performative perspective pharmakon Plato Play and Games play of art players playful postmodern postmodern art pre-rational Press primitive Primitivism Primitivist production projects proper function rational reality refers relational rhetoric role role-playing game RPGs rules situation social Spariosu Stadium strategy of play structure supplement Surrealists tactic of play tool traditional trans transformation transgress viewers writes