Virtual, Augmented Reality and Serious Games for Healthcare 1Minhua Ma, Lakhmi C. Jain, Paul Anderson Springer Science & Business, 25 apr 2014 - 568 pagina's There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further. |
Inhoudsopgave
1 | |
7 | |
8 | |
29 | |
Survey and New Trends | 51 |
5 Kinectbased Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonance CMR Imaging | 78 |
Adherence to ehealth Services | 93 |
7 Using Visualisation for Disruptive Innovation in Healthcare | 111 |
A Multiplatform 3D Simulation System for Application in Psychology and NeuroRehabilitation | 275 |
Part IV Applications in Motor Rehabilitation | 287 |
A Comprehensive Technological Approach | 289 |
A Literature Review | 320 |
18 A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation | 345 |
Stroke Case Study | 371 |
20 Toward an Automatic System for Training Balance Control Over Different Types of Soil | 391 |
Part V Therapeutic Games Aimed at Various Diseases | 409 |
Part II Nursing Training Health Literacy and Healthy Behaviour | 143 |
A Review of the Literature | 144 |
Welcome to Nightingale Isle | 159 |
10 Improving Health Information Literacy with Games in the Virtual World of Second Life | 175 |
How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move | 191 |
A Player Acceptance Study of a Health Game | 208 |
Part III Applications in Neuropsychology | 231 |
13 Virtual Reality for Neuropsychological Assessment | 233 |
The Virtual Multiple Errands Test for the Assessment of Executive Functions in Parkinsons Disease | 256 |
21 Computer Games Physiotherapy for Children with Cystic Fibrosis | 411 |
22 Immersive Augmented Reality for Parkinson Disease Rehabilitation | 444 |
23 Touchless MotionBased Interaction for Therapy of Autistic Children | 471 |
Part VI Virtual Healing and Restoration | 495 |
24 Virtual Natural Environments for Restoration and Rehabilitation in Healthcare | 496 |
25 Virtual Reality Graded Exposure Therapy as Treatment for PainRelated Fear and Disability in Chronic Pain | 523 |
26 The Importance and Creation of HighQuality Sounds in Healthcare Applications | 547 |
About the Editors | 567 |
Overige edities - Alles bekijken
Virtual, Augmented Reality and Serious Games for Healthcare 1 Minhua Ma,Lakhmi C. Jain,Paul Anderson Geen voorbeeld beschikbaar - 2016 |
Virtual, Augmented Reality and Serious Games for Healthcare 1 Minhua Ma,Lakhmi C. Jain,Paul Anderson Geen voorbeeld beschikbaar - 2014 |
Virtual, Augmented Reality and Serious Games for Healthcare 1 Minhua Ma,Lakhmi C. Jain,Paul Anderson Geen voorbeeld beschikbaar - 2014 |