Virtual, Augmented Reality and Serious Games for Healthcare 1

Voorkant
Minhua Ma, Lakhmi C. Jain, Paul Anderson
Springer Science & Business, 25 apr 2014 - 568 pagina's

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

 

Inhoudsopgave

1 Future Trends of Virtual Augmented Reality and Games for Health
1
Part I Applications in Healthcare Education
7
2 Healthcare Training Enhancement Through Virtual Reality and Serious Games
8
3 A HapticBased Virtual Reality Head and Neck Model for Dental Education
29
Survey and New Trends
51
5 Kinectbased Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonance CMR Imaging
78
Adherence to ehealth Services
93
7 Using Visualisation for Disruptive Innovation in Healthcare
111
A Multiplatform 3D Simulation System for Application in Psychology and NeuroRehabilitation
275
Part IV Applications in Motor Rehabilitation
287
A Comprehensive Technological Approach
289
A Literature Review
320
18 A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation
345
Stroke Case Study
371
20 Toward an Automatic System for Training Balance Control Over Different Types of Soil
391
Part V Therapeutic Games Aimed at Various Diseases
409

Part II Nursing Training Health Literacy and Healthy Behaviour
143
A Review of the Literature
144
Welcome to Nightingale Isle
159
10 Improving Health Information Literacy with Games in the Virtual World of Second Life
175
How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move
191
A Player Acceptance Study of a Health Game
208
Part III Applications in Neuropsychology
231
13 Virtual Reality for Neuropsychological Assessment
233
The Virtual Multiple Errands Test for the Assessment of Executive Functions in Parkinsons Disease
256
21 Computer Games Physiotherapy for Children with Cystic Fibrosis
411
22 Immersive Augmented Reality for Parkinson Disease Rehabilitation
444
23 Touchless MotionBased Interaction for Therapy of Autistic Children
471
Part VI Virtual Healing and Restoration
495
24 Virtual Natural Environments for Restoration and Rehabilitation in Healthcare
496
25 Virtual Reality Graded Exposure Therapy as Treatment for PainRelated Fear and Disability in Chronic Pain
523
26 The Importance and Creation of HighQuality Sounds in Healthcare Applications
547
About the Editors
567
Copyright

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Over de auteur (2014)

Poul Anderson, November 25, 1926 - July 31, 2001 Poul Anderson was born on November 25, 1926 in Bristol, Pennsylvania to parents Anton and Astrid. After his father's death, Poul's mother took them first to Denmark and then to Maryland and Minnesota. He earned his degree in Physics from the University of Minnesota, but chose instead to write stories for science fiction magazines, such as "Astounding." Anderson is considered a "hard science fiction" writer, meaning that his books have a basis in scientific fact. To attain this high level of scientific realism, Anderson spent many hours researching his topics with scientists and professors. He liked to write about individual liberty and free will, which was a well known theme in many of his books. He also liked to incorporate his love of Norse mythology into his stories, sometimes causing his modern day characters to find themselves in fantastical worlds, such as in "Three Hearts and Three Lions," published in 1961. Anderson has written over a hundred books, his last novel, "Genesis" won the John W. Campbell Award, one of the three major science fiction awards. He is a former president of the Science Fiction and Fantasy Writers of America and won three Nebula awards and nine Hugo Awards. In 1997, Anderson was named a Grandmaster by the Science Fiction and Fantasy Writers of America and was also inducted into the Science Fiction Fantasy Hall of Fame. Poul Anderson died on July 31, 2001 at the age of 74.

Bibliografische gegevens