Making Leisure Work: Architecture and the Experience EconomyRoutledge, 13 sep 2013 - 272 pagina's Contemporary architecture of theme-based design is examined in this book, leading to a new understanding of architecture's role in the increasingly diversified consumer environment. It explores the ‘Experience Economy’ to reveal how everyday environments strategically and opportunistically blur our leisure, work, and personal life experiences. Considering scientific design research, consumer psychology, and Hollywood story-telling techniques, the book looks at how the design of theme parks, casinos, and shopping malls has influenced our more unexpectedly themed spaces, from the city to the hospital. Widely taking architecture as a social practice, this text is of relevance to all cultural and sociological studies in the built and material environment. |
Inhoudsopgave
The Narration of Everyday Experience | |
Space Semiotics Scientism | |
Extreme Narrative | |
Différant Stories | |
Entertainment Capacity | |
The Experience of a Lifestyle | |
Telling Practices | |
Juridical Opinion | |
Notes | |
Bibliography | |
Overige edities - Alles bekijken
Making Leisure Work: Architecture and the Experience Economy Brian Lonsway Gedeeltelijke weergave - 2013 |
Making Leisure Work: Architecture and the Experience Economy Brian Lonsway Geen voorbeeld beschikbaar - 2009 |
Making Leisure Work: Architecture and the Experience Economy Brian Lonsway Geen voorbeeld beschikbaar - 2009 |