Unlimited Replays: Video Games and Classical Music

Voorkant
Oxford University Press, 2018 - 196 pagina's
This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and bloops of 1980s arcades to the world's most prestigious concert halls, classical music and video games have a long history together. Medieval chant, classical symphonies, postminimalist film scores, and everything in between fill the soundtracks of many video games, while world-renowned orchestras frequently perform concerts of game music to sold-out audiences. Yet combining video games and classical music also presents a challenge to traditional cultural values around these media products. Classical music is frequently understood as high art, insulated from the whims of popular culture; video games, by contrast, are often regarded as pure entertainment, fundamentally incapable of crossing over into art. By delving into the shifting and often contradictory cultural meanings that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of art in contemporary society. - William Gibbons is Assistant Professor of Musicology at Texas Christian University.
 

Inhoudsopgave

1 Terms and Conditions
7
2 Playing with Music History
19
3 A Requiem for Schrödingers Cat
36
4 Allusions of Grandeur
50
5 A Clockwork Homage
72
6 Remixed Metaphors
86
7 Love in Thousand Monstrous Forms
101
8 Violent Offenders and Violin Defenders
114
9 Playing Chopin
126
10 Gamifying Classical Music
141
11 Classifying Game Music
157
The End Is Nigh
172
Bibliography
177
Index
189
Copyright

Overige edities - Alles bekijken

Veelvoorkomende woorden en zinsdelen

Over de auteur (2018)

William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.

Bibliografische gegevens