Perspective! for Comic Book Artists: How to Achieve a Professional Look in your ArtworkClarkson Potter/Ten Speed, 1 okt 1997 - 176 pagina's This clever book teaches artists the unique skill of drawing perspective for spectacular landscapes, fantastic interiors, and other wildly animated backgrounds to fit comic-strip panels. |
Inhoudsopgave
ACKNOWLEDGMENTS | 6 |
PREFACE | 7 |
INTRODUCTION TO PERSPECTIVE | 9 |
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Veelvoorkomende woorden en zinsdelen
ANGLE BACK IN SPACE BOTTOM CORNER boxy CENTER OF VISION CHAPTER CIRCLES IN PERSPECTIVE CLOSER COMIC BOOK ARTISTS CONE OF VISION CONSTRUCTION CONVERGENCE CROSS CURVE DAVID DEPTH CUES DIAGONAL LINES DIAGONAL VANISHING POINT DIRECTLY DISTANCE DISTANTMAN DISTORTION DIVIDING DRAW LINES DRAWN EDGE EXACTLY EYE LEVEL FARTHER FEET FIGURE FLOOR FLOORPLAN FORESHORTENED FRONT GRAVITY LINE HERE'S HORIZONTAL LINE HYPERBOLA INFINITY KEEP KIND OF TWO-POINT KNOW LAZY SUSAN LINES BACK LINES GOING LITTLE LONG AXES MAGIC CUBE MARK MATCH METHOD MONKEY BARS MUGG NADIR NEED TO DRAW OBJECTS ONE-POINT PERSPECTIVE OVERLAP PARABOLA PERSPECTIVE CENTER PERSPECTIVE CIRCLE perspective grids PICTURE PLANE PRETTY PROTRACTOR RECEDING LINES RIGHT SCENE SET OF LINES SHAPE SHORT AXIS SIDE SQUARE DIVISIONS SQUARE IN PERSPECTIVE STACKED CIRCLES STATION POINT STRAIGHT LINE TELL THINGS THINK THREE THREE-POINT PERSPECTIVE TRIANGLE TUBE TWO-POINT PERSPECTIVE VERTICAL LINES VIEW WALL WHAT'S WINDOW WRONG YEAH