Virtual Worlds: A Journey in Hype and HyperrealityBenjamin Woolley, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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... imagination to become objective and shared with other people.' On the exhibition floor, many people had the first opportunity to try this experience out for themselves. Two companies, a software house called Autodesk and VPL itself ...
... imagination to become objective and shared with other people.' On the exhibition floor, many people had the first opportunity to try this experience out for themselves. Two companies, a software house called Autodesk and VPL itself ...
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... imagination to reality'. It was in this context that, the following year, SIGGRAPH decided to hold a two-part panel entitled 'Hip, hype, hope: the three faces of virtual worlds'. By this time, virtual reality had been identified as the ...
... imagination to reality'. It was in this context that, the following year, SIGGRAPH decided to hold a two-part panel entitled 'Hip, hype, hope: the three faces of virtual worlds'. By this time, virtual reality had been identified as the ...
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... imagination to reality' is not really for greasing the skids upon which we ride into the future, it is for greasing up to potential customers. * * * In October 1990, two months after SIGGRAPH, most of the hip, hype, hope panelists ...
... imagination to reality' is not really for greasing the skids upon which we ride into the future, it is for greasing up to potential customers. * * * In October 1990, two months after SIGGRAPH, most of the hip, hype, hope panelists ...
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... imagination'), but promising strikingly similar attractions: an amusement device that would profit arcade operators by providing players with the sensation of flying an aircraft. Link's first trainer provided no instrumentation, simply ...
... imagination'), but promising strikingly similar attractions: an amusement device that would profit arcade operators by providing players with the sensation of flying an aircraft. Link's first trainer provided no instrumentation, simply ...
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... imagination or creativity. Not all mathematics, as mathematicians sensitive to the charge of being unimaginative point out, is algorithmic. Another example of an algorithm might be a formula to work out the change in a bank balance over ...
... imagination or creativity. Not all mathematics, as mathematicians sensitive to the charge of being unimaginative point out, is algorithmic. Another example of an algorithm might be a formula to work out the change in a bank balance over ...
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abstract according Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos claimed complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers head-mounted display human Hyperreality idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement nature objects observation Olestra Oxford paradigm patterns perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu