Virtual Worlds: A Journey in Hype and HyperrealityBenjamin Woolley, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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... manipulate nature, to turn its operation to our own ends, shows how successful science has been in discovering how it works, and technology in exploiting that discovery. The industrial experience, in other words, seems to have both ...
... manipulate nature, to turn its operation to our own ends, shows how successful science has been in discovering how it works, and technology in exploiting that discovery. The industrial experience, in other words, seems to have both ...
Pagina
... manipulating video images , be used to create a sort of Me TV channel , one that reflects my individual interests . But the experience of home cine surely itself a paradigm of liberating personal media shows that it will take more than ...
... manipulating video images , be used to create a sort of Me TV channel , one that reflects my individual interests . But the experience of home cine surely itself a paradigm of liberating personal media shows that it will take more than ...
Pagina
... manipulations can also be turned into numbers: the joystick can, for example, be connected to two variable resistors, the sorts of electrical devices used for volume controls in hifi systems which vary the voltage passing through them ...
... manipulations can also be turned into numbers: the joystick can, for example, be connected to two variable resistors, the sorts of electrical devices used for volume controls in hifi systems which vary the voltage passing through them ...
Pagina
... manipulated to create patterns. They even managed to create a game using a dot that traced the path of a bouncing ball ... manipulation of abstract symbols that have nothing in particular to do with balls or the way they happen to bounce ...
... manipulated to create patterns. They even managed to create a game using a dot that traced the path of a bouncing ball ... manipulation of abstract symbols that have nothing in particular to do with balls or the way they happen to bounce ...
Pagina
... manipulation of the controls acting as input, computers such as the Mark I could use equations modelling the characteristics of a particular plane to output the whole multi-sensory ensemble of information the pilot would experience: the ...
... manipulation of the controls acting as input, computers such as the Mark I could use equations modelling the characteristics of a particular plane to output the whole multi-sensory ensemble of information the pilot would experience: the ...
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abstract according Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos claimed complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers head-mounted display human Hyperreality idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement nature objects observation Olestra Oxford paradigm patterns perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu