Virtual Worlds: A Journey in Hype and HyperrealityBenjamin Woolley, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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... produced by a computer. Computer screens are placed before the eyes, 'effectors' cover the body, providing the sights of this artificial world, and the feelings that result from touching it. Furthermore, tracking devices attached to the ...
... produced by a computer. Computer screens are placed before the eyes, 'effectors' cover the body, providing the sights of this artificial world, and the feelings that result from touching it. Furthermore, tracking devices attached to the ...
Pagina
... produce 'art'. All in all, there was no mistaking a sense of destiny, that SIGGRAPH was becoming a meeting place for the future, where the key ideas of tomorrow would first surface. And so it would seem to be, for it was at SIGGRAPH 89 ...
... produce 'art'. All in all, there was no mistaking a sense of destiny, that SIGGRAPH was becoming a meeting place for the future, where the key ideas of tomorrow would first surface. And so it would seem to be, for it was at SIGGRAPH 89 ...
Pagina
... produce the graphics, so was not quite as sophisticated as VPL's. However, it did have a neat demonstration of low-gravity squash. This entailed replacing the Dataglove with a standard squash racket with a tracking sensor fitted to the ...
... produce the graphics, so was not quite as sophisticated as VPL's. However, it did have a neat demonstration of low-gravity squash. This entailed replacing the Dataglove with a standard squash racket with a tracking sensor fitted to the ...
Pagina
... job of their flush research departments to keep the revolution going. Rather than simply produce new variations on the same Pong game, Atari (which had been bought by Warner Communications in 1976) aspired to repeat Bushnell's.
... job of their flush research departments to keep the revolution going. Rather than simply produce new variations on the same Pong game, Atari (which had been bought by Warner Communications in 1976) aspired to repeat Bushnell's.
Pagina
... produce, who experience and learn by them'. This cosy little constituency of 'you' and the 'people', all of whom were in need of whatever 'we' were so inevitably going to deliver, seemed somewhat to undermine the spirit of the panel's ...
... produce, who experience and learn by them'. This cosy little constituency of 'you' and the 'people', all of whom were in need of whatever 'we' were so inevitably going to deliver, seemed somewhat to undermine the spirit of the panel's ...
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abstract according Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos claimed complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers head-mounted display human Hyperreality idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement nature objects observation Olestra Oxford paradigm patterns perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu