Virtual Worlds: A Journey in Hype and HyperrealityBenjamin Woolley, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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... simply assume to be there. Most people probably now have some idea of what virtual reality is. It is the technology used to provide a more intimate 'interface' between humans and computer imagery. It is about simulating the full ...
... simply assume to be there. Most people probably now have some idea of what virtual reality is. It is the technology used to provide a more intimate 'interface' between humans and computer imagery. It is about simulating the full ...
Pagina
... simply a value-free, unproblematic, apolitical, objective state — though part of its mythology is to make itself appear to be so. It reveals that, like 'new' and, indeed, 'natural', 'real' has been abducted by business as a marketing ...
... simply a value-free, unproblematic, apolitical, objective state — though part of its mythology is to make itself appear to be so. It reveals that, like 'new' and, indeed, 'natural', 'real' has been abducted by business as a marketing ...
Pagina
... simply by asserting it, that the self is all that exists — no, that myself is all that exists. The computing industry was built on the liberal belief in the individual as the only legitimate political entity, and virtual reality has, in ...
... simply by asserting it, that the self is all that exists — no, that myself is all that exists. The computing industry was built on the liberal belief in the individual as the only legitimate political entity, and virtual reality has, in ...
Pagina
... simply as an important part of the computing industry, worth an estimated $11 billion a year in the US alone and growing at an annual rate of 15 to 20 per cent. They had become a new medium, a potential successor, even, to television ...
... simply as an important part of the computing industry, worth an estimated $11 billion a year in the US alone and growing at an annual rate of 15 to 20 per cent. They had become a new medium, a potential successor, even, to television ...
Pagina
... simply by trying to hit the virtual ball with the virtual racket. Because the gravity was turned down so low (it was adjustable), the lightest tap would cause the ball to bounce wildly around the room. As a game, it had little to ...
... simply by trying to hit the virtual ball with the virtual racket. Because the gravity was turned down so low (it was adjustable), the lightest tap would cause the ball to bounce wildly around the room. As a game, it had little to ...
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abstract according Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos claimed complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers head-mounted display human Hyperreality idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement nature objects observation Olestra Oxford paradigm patterns perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu