e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning

Voorkant
John Wiley & Sons, 17 feb 2016 - 528 pagina's
The essential e-learning design manual, updated with the latest research, design principles, and examples

e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructor's materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students.

Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery.

  • Get up to date on the latest e-learning research
  • Adopt best practices for communicating information effectively
  • Use evidence-based techniques to engage your learners
  • Replace popular instructional ideas, such as learning styles with evidence-based guidelines
  • Apply evidence-based design techniques to optimize learning games

e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.

 

Geselecteerde pagina's

Inhoudsopgave

Getting the Most from This Resource
1
Promise and Pitfalls
7
2 How Do People Learn from eCourses?
29
3 EvidenceBased Practice
49
Use Words and Graphics Rather Than Words Alone
67
Align Words to Corresponding Graphics
89
Present Words as Audio Narration Rather Than OnScreen Text
113
Explain Visuals with Words in Audio or Text But Not Both
131
14 Learning Together Virtually
293
15 Whos in Control? Guidelines for eLearning Navigation
317
16 eLearning to Build Thinking Skills
341
17 Learning with Computer Games
369
18 Applying the Guidelines
391
References
419
Glossary
451
List of Tables and Figures
473

Adding Extra Material Can Hurt Learning
151
Use Conversational Style Polite Wording Human Voice and Virtual Coaches
179
Managing Complexity by Breaking a Lesson into Parts
201
11 Engagement in eLearning
219
12 Leveraging Examples in eLearning
239
13 Does Practice Make Perfect?
265
Name Index
485
Subject Index
493
About the Authors
509
EULA
511
Copyright

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Over de auteur (2016)

RUTH COLVIN CLARK has focused on evidence-based practice in design and development of workforce training materials for over three decades. Her recent books include Scenario-Based e-Learning and Evidence-Based Training, Second Edition.

RICHARD E. MAYER is a professor of psychology at the University of California Santa Barbara. He is an internationally recognized researcher in multimedia learning and has authored hundreds of research reports. He is the author of many books including Multimedia Learning, Computer Games for Learning, and editor of the Cambridge Handbook of Multimedia Learning, Second Edition.

Bibliografische gegevens