Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
Vanuit het boek
Resultaten 1-2 van 2
Pagina 174
... cubism , which attempted to depict one scene simultaneous- ly from many different points of view . Picasso saw the First World War as a cubist war , since it was fought on so many fronts . " 13 Trouble had been brewing in the visual ...
... cubism , which attempted to depict one scene simultaneous- ly from many different points of view . Picasso saw the First World War as a cubist war , since it was fought on so many fronts . " 13 Trouble had been brewing in the visual ...
Pagina 264
... cubism , 174 cut - up method , 154-5 cyberia , 123 cybernetics , 123 cyberspace and global finance , 133 Autodesk virtual reality system , 15 , 36 , 161 defined , 122 human - machine ' symbiosis ' , 149 playhouse , 161 Cyberthon , 35 ...
... cubism , 174 cut - up method , 154-5 cyberia , 123 cybernetics , 123 cyberspace and global finance , 133 Autodesk virtual reality system , 15 , 36 , 161 defined , 122 human - machine ' symbiosis ' , 149 playhouse , 161 Cyberthon , 35 ...
Overige edities - Alles bekijken
Veelvoorkomende woorden en zinsdelen
abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu