Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 41
... Sutherland entitled ' A head - mounted three dimensional display'.1 This paper certainly specifies one of the key technologies to be used in subsequent virtual reality experiments , but to understand what Sutherland was aiming at can ...
... Sutherland entitled ' A head - mounted three dimensional display'.1 This paper certainly specifies one of the key technologies to be used in subsequent virtual reality experiments , but to understand what Sutherland was aiming at can ...
Pagina 53
... Sutherland's 1968 paper , ' A head- mounted three dimensional display ' reflected its practical emphasis . It outlined the results of work undertaken at Harvard and funded by the same defence sources that had financed the development of ...
... Sutherland's 1968 paper , ' A head- mounted three dimensional display ' reflected its practical emphasis . It outlined the results of work undertaken at Harvard and funded by the same defence sources that had financed the development of ...
Pagina 55
... Sutherland was not all that concerned with practical limitations . He had established the principle that any shape that could be described mathematically could exist in this computer - generated space , and that a head - mounted display ...
... Sutherland was not all that concerned with practical limitations . He had established the principle that any shape that could be described mathematically could exist in this computer - generated space , and that a head - mounted display ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu