Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 31
... tower , seen by many as the Eden of hacker culture . His room seemed to be his complete universe - indeed , little short of a big bang could have generated such a chaotic arrangement of clothing , bedding , books and papers . The only ...
... tower , seen by many as the Eden of hacker culture . His room seemed to be his complete universe - indeed , little short of a big bang could have generated such a chaotic arrangement of clothing , bedding , books and papers . The only ...
Pagina 177
... tower block and large - scale public development scheme as the instruments of postwar social salvation , so the prince had lobbed an attractively weathered brick through the plate glass of the modernist aesthetic . No more towers , no ...
... tower block and large - scale public development scheme as the instruments of postwar social salvation , so the prince had lobbed an attractively weathered brick through the plate glass of the modernist aesthetic . No more towers , no ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu