Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 32
... action for radical causes . To undermine increasing attempts by other departments within MIT to secure their computers with password systems , he rewrote the relevant parts of their administrative software so that as users typed in ...
... action for radical causes . To undermine increasing attempts by other departments within MIT to secure their computers with password systems , he rewrote the relevant parts of their administrative software so that as users typed in ...
Pagina 196
... action direct into our homes . ' It has been the greatest bombardment in the history of television , ' wrote Noel Malcolm in the Daily Telegraph , using what had become a familiar metaphor . ' Wave after wave of it has poured into our ...
... action direct into our homes . ' It has been the greatest bombardment in the history of television , ' wrote Noel Malcolm in the Daily Telegraph , using what had become a familiar metaphor . ' Wave after wave of it has poured into our ...
Pagina 244
... action is cognitively , emotionally , and aesthetically enhanced.'8 Laurel and Rheingold are expressing the very paradigmatic view that reality is a cultural artefact , and that the computer is a way of enriching it , giving more people ...
... action is cognitively , emotionally , and aesthetically enhanced.'8 Laurel and Rheingold are expressing the very paradigmatic view that reality is a cultural artefact , and that the computer is a way of enriching it , giving more people ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu