Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 116
... artist might draw a picture of a warty potato . But neither is it demonstrably a computable object - though the computer allows us to glimpse it to ever finer degrees of detail . Platonic reality , in other words , cannot be explored by ...
... artist might draw a picture of a warty potato . But neither is it demonstrably a computable object - though the computer allows us to glimpse it to ever finer degrees of detail . Platonic reality , in other words , cannot be explored by ...
Pagina 174
... artistic progress . It asserts art's unique access to beauty as unchallenged . Photography is used as evidence that art is ... artist Kazimir Malevich , who formalized his discoveries in a new artistic movement he called ' suprematism ...
... artistic progress . It asserts art's unique access to beauty as unchallenged . Photography is used as evidence that art is ... artist Kazimir Malevich , who formalized his discoveries in a new artistic movement he called ' suprematism ...
Pagina 175
... artist Filippo Brunelleschi began making experimental drawings with mirrors and callipers , he was attempting to find a scientific way of projecting a three - dimensional space onto a two- dimensional surface , the canvas . This was a ...
... artist Filippo Brunelleschi began making experimental drawings with mirrors and callipers , he was attempting to find a scientific way of projecting a three - dimensional space onto a two- dimensional surface , the canvas . This was a ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu