Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 32
... become dangerously possessive , according to Stallman : ' There's a tendency to destructive competition , where ... becoming difficult to understand , let alone implement , in an industry that earns billions of dollars from it . Apple ...
... become dangerously possessive , according to Stallman : ' There's a tendency to destructive competition , where ... becoming difficult to understand , let alone implement , in an industry that earns billions of dollars from it . Apple ...
Pagina 147
... becomes a dopplegänger ' you ' , just as the piece you have control over in a board or video game becomes ' you ... become one of the most spectacular success stories in post - war business history . But there was a price . In order ...
... becomes a dopplegänger ' you ' , just as the piece you have control over in a board or video game becomes ' you ... become one of the most spectacular success stories in post - war business history . But there was a price . In order ...
Pagina 191
... become increasingly automated ' , Barnaby added . ' There is no technological reason why warfare should not eventually become completely automated , fought with machines and computerized missiles with no direct human intervention . As ...
... become increasingly automated ' , Barnaby added . ' There is no technological reason why warfare should not eventually become completely automated , fought with machines and computerized missiles with no direct human intervention . As ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu