Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 80
... cellular automata ' . These created the same sort of game as the one described above though , in von Neumann's case , using many more types of pieces and much more complex rules . Using this technique , von Neumann was able , like ...
... cellular automata ' . These created the same sort of game as the one described above though , in von Neumann's case , using many more types of pieces and much more complex rules . Using this technique , von Neumann was able , like ...
Pagina 83
... cellular automata ' games ' and the physics of the real universe , a link that seemed to confirm that the universe might itself be a vast , three- dimensional cellular automaton - a very big automaton , with different rules and more ...
... cellular automata ' games ' and the physics of the real universe , a link that seemed to confirm that the universe might itself be a vast , three- dimensional cellular automaton - a very big automaton , with different rules and more ...
Pagina 87
... cellular automata seems to confirm that there must be some connection , some underlying organizational mechanism that operates in the same way in both the Hodgepodge games and the Belousov - Zhabotinsky reactions . Also , other research ...
... cellular automata seems to confirm that there must be some connection , some underlying organizational mechanism that operates in the same way in both the Hodgepodge games and the Belousov - Zhabotinsky reactions . Also , other research ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu