Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 60
... century to describe the refracted or reflected image of an object . By the beginning of the nineteenth century , physicists were writing of a particle's ' virtual velocity ' and ' virtual moment ' . The word is still used in physics to ...
... century to describe the refracted or reflected image of an object . By the beginning of the nineteenth century , physicists were writing of a particle's ' virtual velocity ' and ' virtual moment ' . The word is still used in physics to ...
Pagina 63
... century , the proposed answer to the last question was that the principles came from logic . Being a branch of philosophy , the purpose of logic is the subject of some debate . At its most confident , it is claimed to be about ...
... century , the proposed answer to the last question was that the principles came from logic . Being a branch of philosophy , the purpose of logic is the subject of some debate . At its most confident , it is claimed to be about ...
Pagina 171
... century and the beginning of the twentieth century . ' To be modern ' , wrote Marshall Berman , ' is to find ourselves in an environment that promises us adventure , power , joy , growth , transformation of ourselves and the world – and ...
... century and the beginning of the twentieth century . ' To be modern ' , wrote Marshall Berman , ' is to find ourselves in an environment that promises us adventure , power , joy , growth , transformation of ourselves and the world – and ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu