Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 146
... create a truly interactive computer called the Alto . This was to be the computer that would break the mould by abandoning the CLI interface in favour of a revolutionary new one based on the ARPA dream . Tesler later explained in an ...
... create a truly interactive computer called the Alto . This was to be the computer that would break the mould by abandoning the CLI interface in favour of a revolutionary new one based on the ARPA dream . Tesler later explained in an ...
Pagina 157
... create texts which did not force their readers down one particular route , like tourists being chaperoned round a country house . Readers could flout ' No Entry ' and ' This Way ' signs , plotting a route that suits them . On the minus ...
... create texts which did not force their readers down one particular route , like tourists being chaperoned round a country house . Readers could flout ' No Entry ' and ' This Way ' signs , plotting a route that suits them . On the minus ...
Pagina 241
... creating ' computer aided design ' ( CAD ) tools , which are used by designers to create two- and three - dimensional engineering models of products . These are fine for prototyping purposes , but not much good at ' creating any ...
... creating ' computer aided design ' ( CAD ) tools , which are used by designers to create two- and three - dimensional engineering models of products . These are fine for prototyping purposes , but not much good at ' creating any ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu