Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 20
... desire for media attention . He had received it in buckets the moment he announced his RB2 system . The New York Times had featured him on its front page as far back as April 1989 , describing Lanier as a ' guru ' . Any desire he may ...
... desire for media attention . He had received it in buckets the moment he announced his RB2 system . The New York Times had featured him on its front page as far back as April 1989 , describing Lanier as a ' guru ' . Any desire he may ...
Pagina 199
... desire as the only motivation to consume . The good thing about desire as an alternative to need is that it is the motivational equivalent of a blank cheque : manufacturers can fill it in with whatever they want . It is the role of ...
... desire as the only motivation to consume . The good thing about desire as an alternative to need is that it is the motivational equivalent of a blank cheque : manufacturers can fill it in with whatever they want . It is the role of ...
Pagina 242
... desire . Computer- generated pictures will certainly become more complex and colourful . They will increasingly dominate our visual culture as they become cheaper to produce than artificial images created using conventional means . But ...
... desire . Computer- generated pictures will certainly become more complex and colourful . They will increasingly dominate our visual culture as they become cheaper to produce than artificial images created using conventional means . But ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu