Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 69
... drawing pad , a reference library , a spelling checker . If they pulled their system apart , or the disks that contain the software , they would find no sign of any of these things , any more than the dismemberment of an IBM 370 would ...
... drawing pad , a reference library , a spelling checker . If they pulled their system apart , or the disks that contain the software , they would find no sign of any of these things , any more than the dismemberment of an IBM 370 would ...
Pagina 116
... draw a picture of a warty potato . But neither is it demonstrably a computable object - though the computer allows ... drawings of an ' impossible staircase ' and ' impossible triangle ' , optical illusions popularized by the artist ...
... draw a picture of a warty potato . But neither is it demonstrably a computable object - though the computer allows ... drawings of an ' impossible staircase ' and ' impossible triangle ' , optical illusions popularized by the artist ...
Pagina 141
... drawing produced by an artist who , watching the same video image as the visitors , could change the drawing in response to their actions . What interested Krueger about the experiment was the visitors ' response to their own image and ...
... drawing produced by an artist who , watching the same video image as the visitors , could change the drawing in response to their actions . What interested Krueger about the experiment was the visitors ' response to their own image and ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu