Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 89
... effect is quite well expressed in the phrase ' the straw that broke the camel's back ' , and captures the un- predictability of non - linear systems - the fact that the effect of one factor over another is not simply proportional . This ...
... effect is quite well expressed in the phrase ' the straw that broke the camel's back ' , and captures the un- predictability of non - linear systems - the fact that the effect of one factor over another is not simply proportional . This ...
Pagina 130
... effect it has on the computer when it is executed can be thought of as the phenotypic expression . The program might even be miscopied , and the result might be a new version of the original computer virus program that , when executed ...
... effect it has on the computer when it is executed can be thought of as the phenotypic expression . The program might even be miscopied , and the result might be a new version of the original computer virus program that , when executed ...
Pagina 252
... effect so much as discovering significant patterns . Though the more traditional scientists remain sceptical that such patterns are to be found in social or cultural phenomena , the computer explorers are more optimistic . We tend to ...
... effect so much as discovering significant patterns . Though the more traditional scientists remain sceptical that such patterns are to be found in social or cultural phenomena , the computer explorers are more optimistic . We tend to ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu