Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 23
... figures of the 1960s . Using psilocybin , the narcotic ingredient of the Mexican mushrooms , Leary , together with Barron , embarked on a series of experiments designed to discover the psychoactive effects of such drugs , and the ...
... figures of the 1960s . Using psilocybin , the narcotic ingredient of the Mexican mushrooms , Leary , together with Barron , embarked on a series of experiments designed to discover the psychoactive effects of such drugs , and the ...
Pagina 41
... figures in the history of computing . He has been hailed the father of computer graphics by those who work in the field , as well as a key figure in the commercial development of computer simulation , being a founder of Evans ...
... figures in the history of computing . He has been hailed the father of computer graphics by those who work in the field , as well as a key figure in the commercial development of computer simulation , being a founder of Evans ...
Pagina
... figures widely familiar . This invaluable new book makes clear the basic mathematics of fractals ; it will also teach people with computers how to make fractals themselves . PENGUIN SCIENCE ' Excellent ... How real is reality ? READ ...
... figures widely familiar . This invaluable new book makes clear the basic mathematics of fractals ; it will also teach people with computers how to make fractals themselves . PENGUIN SCIENCE ' Excellent ... How real is reality ? READ ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu