Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 201
... hyperreal and of simulation . ' Baudrillard's argument is that California's Disneyland , like all theme parks , is there as a substitute for a diminishing sense of reality – indeed , to reinforce the sense that there really is an ...
... hyperreal and of simulation . ' Baudrillard's argument is that California's Disneyland , like all theme parks , is there as a substitute for a diminishing sense of reality – indeed , to reinforce the sense that there really is an ...
Pagina 202
... hyperreal estate . It was stylistic exercise , a play with the aesthetics , the look , of high modernism - futuristic , mechanistic , pure , uncompromising . All the projets were supposed to have some social purpose , except not one ...
... hyperreal estate . It was stylistic exercise , a play with the aesthetics , the look , of high modernism - futuristic , mechanistic , pure , uncompromising . All the projets were supposed to have some social purpose , except not one ...
Pagina 241
... hyperreal estate agency , engaged in the trading of models of simulated environments for virtual reality users to explore . Creating landscapes and inanimate objects , which are fairly static , is one thing . Creating creatures is quite ...
... hyperreal estate agency , engaged in the trading of models of simulated environments for virtual reality users to explore . Creating landscapes and inanimate objects , which are fairly static , is one thing . Creating creatures is quite ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu