Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 124
... imagery of the ' global village ' is seductive , suggesting that the technology of communications will collapse dispersed urban alienation into the cosy confines of a pre - industrial age . It suggests the emergence of a whole new type ...
... imagery of the ' global village ' is seductive , suggesting that the technology of communications will collapse dispersed urban alienation into the cosy confines of a pre - industrial age . It suggests the emergence of a whole new type ...
Pagina 143
... imagery it could think of . It wasn't a work tool on offer , it was a friend , in the form of Charlie Chaplin ( or rather , an actor impersonating him ) proffering a rose . ' Friend ' became the key word of personal computer marketing ...
... imagery it could think of . It wasn't a work tool on offer , it was a friend , in the form of Charlie Chaplin ( or rather , an actor impersonating him ) proffering a rose . ' Friend ' became the key word of personal computer marketing ...
Pagina 155
... imagery of shoot - ' em'up space science fiction that pervaded Tech Square , the Stanford imagery was the gentle lore of elves , hobbits and wizards described in J. R. R. Tolkien's Middle Earth trilogy . Rooms in the AI lab were named ...
... imagery of shoot - ' em'up space science fiction that pervaded Tech Square , the Stanford imagery was the gentle lore of elves , hobbits and wizards described in J. R. R. Tolkien's Middle Earth trilogy . Rooms in the AI lab were named ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu