Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 21
... important idea of the late twentieth century , and that , if not the most important ever held by human beings , this was certainly a meeting worth its entrance fee . Leary's early life is the story more of significant departures than ...
... important idea of the late twentieth century , and that , if not the most important ever held by human beings , this was certainly a meeting worth its entrance fee . Leary's early life is the story more of significant departures than ...
Pagina 69
... important insight , because it meant that it was possible to examine the problems of communicating a message , of distinguishing ' signal ' ( the original message ) from ' noise ' ( interference ) , without resorting to semantics - what ...
... important insight , because it meant that it was possible to examine the problems of communicating a message , of distinguishing ' signal ' ( the original message ) from ' noise ' ( interference ) , without resorting to semantics - what ...
Pagina 103
... important experimental contributions was a device called the ' Skinner box ' , a device in which the subject ( usually a rat ) was placed to see how it would learn responses to , say , pressing a lever in order to receive food ...
... important experimental contributions was a device called the ' Skinner box ' , a device in which the subject ( usually a rat ) was placed to see how it would learn responses to , say , pressing a lever in order to receive food ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu