Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 4
... industrial era of history . People say that the world is not as real than it used to be . Well , to adapt what an editor of ... industry , the power to manufacture what previously had to be taken from nature , that has made the world ...
... industrial era of history . People say that the world is not as real than it used to be . Well , to adapt what an editor of ... industry , the power to manufacture what previously had to be taken from nature , that has made the world ...
Pagina 13
... industry events to be held in America . Its venues are the great conference halls that have become the landmark buildings of American cities , attracting tens of thousands of delegates and a celestial ( by computer industry standards ) ...
... industry events to be held in America . Its venues are the great conference halls that have become the landmark buildings of American cities , attracting tens of thousands of delegates and a celestial ( by computer industry standards ) ...
Pagina 35
... industrial perestroika does need to be examined carefully . To most outside the industry , the personal computer is a white - collar toy , an accessory for those already plugged into the power circuits . It is easy to forget that ...
... industrial perestroika does need to be examined carefully . To most outside the industry , the personal computer is a white - collar toy , an accessory for those already plugged into the power circuits . It is easy to forget that ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu