Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 143
... interface ' , the point of contact between the user and the machine . In old - fashioned mainframe computers , the interface was impos- sibly complicated , involving innumerable stages and people deployed at a pace set by the technology ...
... interface ' , the point of contact between the user and the machine . In old - fashioned mainframe computers , the interface was impos- sibly complicated , involving innumerable stages and people deployed at a pace set by the technology ...
Pagina 149
... interface designed to run on IBM PC - type machines . Indeed , many of the minicomputer systems used by specialists now employ these ' graphical user interfaces ' , GUIS . Xerox , too , has continued to develop the idea , introducing a ...
... interface designed to run on IBM PC - type machines . Indeed , many of the minicomputer systems used by specialists now employ these ' graphical user interfaces ' , GUIS . Xerox , too , has continued to develop the idea , introducing a ...
Pagina 266
... Interface Technology Laboratory , 16 human / machine interface , 143-9 Hynes Convention Center , Boston , 13 hypermedia , 154 , 158 hyperreality , 198 , 199 hypertext , 36 , 153 Storyspace , 156-8 Ted Nelson , 158 IBM , 29 , 58-9,74 as ...
... Interface Technology Laboratory , 16 human / machine interface , 143-9 Hynes Convention Center , Boston , 13 hypermedia , 154 , 158 hyperreality , 198 , 199 hypertext , 36 , 153 Storyspace , 156-8 Ted Nelson , 158 IBM , 29 , 58-9,74 as ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu