Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 4
... landscape , even to replace it with one of our own making . But equally the industrial era has been about the discovery of reality . The ability to manipulate nature , to turn its operation to our own ends , shows how successful science ...
... landscape , even to replace it with one of our own making . But equally the industrial era has been about the discovery of reality . The ability to manipulate nature , to turn its operation to our own ends , shows how successful science ...
Pagina 241
... landscapes . The American artist Matt Mullican has already built a ' metaphysical city ' on a powerful Connection Machine supercomputer . Perhaps film producers will one day build such a city to create a convenient , controllable ...
... landscapes . The American artist Matt Mullican has already built a ' metaphysical city ' on a powerful Connection Machine supercomputer . Perhaps film producers will one day build such a city to create a convenient , controllable ...
Pagina 246
... landscape it simulates , even if it is based on a real landscape , is the product of human design . The postmodernist paradigm , with its preoccupation with narratives and texts , has tended to treat mathematics as just another symbolic ...
... landscape it simulates , even if it is based on a real landscape , is the product of human design . The postmodernist paradigm , with its preoccupation with narratives and texts , has tended to treat mathematics as just another symbolic ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu