Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 27
... later the message found equally forceful expression in a book with aspirations to become the Communist Manifesto of computer culture , a book whose author was later hailed by Leary with characteristic hyperbole : ' Well , up on some ...
... later the message found equally forceful expression in a book with aspirations to become the Communist Manifesto of computer culture , a book whose author was later hailed by Leary with characteristic hyperbole : ' Well , up on some ...
Pagina 83
... later , he published a monograph called Two - Dimensional Science and Technology , which Martin Gardner featured in his ' mathematical games ' column in the July , 1980 edition of Scientific American , the very same column that had ...
... later , he published a monograph called Two - Dimensional Science and Technology , which Martin Gardner featured in his ' mathematical games ' column in the July , 1980 edition of Scientific American , the very same column that had ...
Pagina 92
... later , he claimed . He was one of those thinkers who is cast in the role of both a hero and rascal , inspirational to some , undisciplined to others , the object of intense media interest and intense professional jealousy . But the ...
... later , he claimed . He was one of those thinkers who is cast in the role of both a hero and rascal , inspirational to some , undisciplined to others , the object of intense media interest and intense professional jealousy . But the ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu