Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 59
... memory . ' Memory ' is the rather grand , perhaps misleadingly anthropomorphic , term for the technology used to store information for computer processing . There are two sorts of memory , sometimes simply known as fast and slow . Fast ...
... memory . ' Memory ' is the rather grand , perhaps misleadingly anthropomorphic , term for the technology used to store information for computer processing . There are two sorts of memory , sometimes simply known as fast and slow . Fast ...
Pagina 60
... memory is not real memory is a mere technicality ; from the point of view of the computer and its user , virtual memory is just as real as actual memory . It is a simulation of a physical system that is perfect in every detail , except ...
... memory is not real memory is a mere technicality ; from the point of view of the computer and its user , virtual memory is just as real as actual memory . It is a simulation of a physical system that is perfect in every detail , except ...
Pagina 139
... memory feat was the one he used to tell his stories , whereby he would think of a sequence of ideas as a space , and populate the space with objects that would jog his memory . By mentally walking through this imaginary space , he was ...
... memory feat was the one he used to tell his stories , whereby he would think of a sequence of ideas as a space , and populate the space with objects that would jog his memory . By mentally walking through this imaginary space , he was ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu