Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 54
... objects . As the helmet's position and orientation changes , the computer works out from the tracking information how the objects will appear if seen from the equivalent position in the mathematical space - the objects are made bigger ...
... objects . As the helmet's position and orientation changes , the computer works out from the tracking information how the objects will appear if seen from the equivalent position in the mathematical space - the objects are made bigger ...
Pagina 55
... objects could be picked up , dropped , thrown , even moulded . The force actuators in a Link - like joystick could , Sutherland imagined , be used to simulate the sensation of ' pushing ' an object seen through the head set , the effort ...
... objects could be picked up , dropped , thrown , even moulded . The force actuators in a Link - like joystick could , Sutherland imagined , be used to simulate the sensation of ' pushing ' an object seen through the head set , the effort ...
Pagina 241
... objects can be given a complex shape through ' texture mapping ' , where a three - dimensional surface description can be ' mapped ' on to a basic object ( such as a tread texture onto a doughnut shape to create a tyre ) ; ' genetic ...
... objects can be given a complex shape through ' texture mapping ' , where a three - dimensional surface description can be ' mapped ' on to a basic object ( such as a tread texture onto a doughnut shape to create a tyre ) ; ' genetic ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu