Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 44
... position of the flaps . It could not accurately represent the way a plane actually flew , the relationship that exists between changes in the controls and the effect on the aircraft's position , speed and altitude . It could imitate ...
... position of the flaps . It could not accurately represent the way a plane actually flew , the relationship that exists between changes in the controls and the effect on the aircraft's position , speed and altitude . It could imitate ...
Pagina 48
... position of the controls . Vannevar Bush's differential analyser at least showed that it was possible to use a machine to solve complex differential equations ; the problem was finding a technology that could solve them in real time ...
... position of the controls . Vannevar Bush's differential analyser at least showed that it was possible to use a machine to solve complex differential equations ; the problem was finding a technology that could solve them in real time ...
Pagina 54
... position and orientation changes , the computer works out from the tracking information how the objects will appear if seen from the equivalent position in the mathematical space - the objects are made bigger and smaller as the the user ...
... position and orientation changes , the computer works out from the tracking information how the objects will appear if seen from the equivalent position in the mathematical space - the objects are made bigger and smaller as the the user ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu