Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 46
A Journey in Hype and Hyperreality Benjamin Woolley. balance produced by a given interest rate applied over any given period of time . The only ' inputs ' that must be given to produce an ' output ' , a result , is the current balance ...
A Journey in Hype and Hyperreality Benjamin Woolley. balance produced by a given interest rate applied over any given period of time . The only ' inputs ' that must be given to produce an ' output ' , a result , is the current balance ...
Pagina 80
... produce a copy of itself ? Von Neumann began by imagining the constructor as a sort robot swimming through a lake of spare parts , assembling the components it needs as it goes along . However , at the suggestion of Stan Ulam , a ...
... produce a copy of itself ? Von Neumann began by imagining the constructor as a sort robot swimming through a lake of spare parts , assembling the components it needs as it goes along . However , at the suggestion of Stan Ulam , a ...
Pagina 109
... produce , as they say in football , a result . By the time it was coming to the end of its ten - year term , researchers were downplaying the idea of achieving a single breakthrough in favour of the justification that it produced a lot ...
... produce , as they say in football , a result . By the time it was coming to the end of its ten - year term , researchers were downplaying the idea of achieving a single breakthrough in favour of the justification that it produced a lot ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu