Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 221
... quantum physicists call a ' superposition ' of both states . This startling conclusion is the result of the whole process being initiated by a quantum effect , the release of a particle , say an electron , by the radioactive material ...
... quantum physicists call a ' superposition ' of both states . This startling conclusion is the result of the whole process being initiated by a quantum effect , the release of a particle , say an electron , by the radioactive material ...
Pagina 227
... quantum experiment as a set of quantum states . Since humans do not ( or are not known ) to have such a memory , Deutsch imagined building an artificial one- a computer , in other words . This computer could then ' observe ' the outcome ...
... quantum experiment as a set of quantum states . Since humans do not ( or are not known ) to have such a memory , Deutsch imagined building an artificial one- a computer , in other words . This computer could then ' observe ' the outcome ...
Pagina 270
... quantum mechanics , 218–24 and culture , 233-4 interpretations , 224-35 quantum memory , 227-8 quantum reality , 244 reaction - diffusion model , 85-7 real time , 144 reality , 2 , 4 and fiction , 168 and science , 213 and war , 190-5 ...
... quantum mechanics , 218–24 and culture , 233-4 interpretations , 224-35 quantum memory , 227-8 quantum reality , 244 reaction - diffusion model , 85-7 real time , 144 reality , 2 , 4 and fiction , 168 and science , 213 and war , 190-5 ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu