Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 5
... questions , what could be called the ontological and epistemological questions . The ontological question is about being : what is real ? Is there a reality behind appearance ? The epistemological question is about knowing : what is ...
... questions , what could be called the ontological and epistemological questions . The ontological question is about being : what is real ? Is there a reality behind appearance ? The epistemological question is about knowing : what is ...
Pagina 87
... question to which computer models such as cellular automata seemed to suggest some sort of answer . At least , so it seemed to Stephen Wolfram . Wolfram was a recipient of a MacArthur Foundation ' genius ' grant , a no - strings five ...
... question to which computer models such as cellular automata seemed to suggest some sort of answer . At least , so it seemed to Stephen Wolfram . Wolfram was a recipient of a MacArthur Foundation ' genius ' grant , a no - strings five ...
Pagina 105
... questions asked by the player , try to prove that they were women . The reason for the choice of game was that the ... question has been a preoccupation of computer science since Turing posed it . At least since Ada Lovelace wrote her ...
... questions asked by the player , try to prove that they were women . The reason for the choice of game was that the ... question has been a preoccupation of computer science since Turing posed it . At least since Ada Lovelace wrote her ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu