Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 51
... screens that were used to display system information . They noticed that , by issuing appropriate instructions to the ... screen , it was possible to select ' one of the dots ( the computer could identify which one it was by checking ...
... screens that were used to display system information . They noticed that , by issuing appropriate instructions to the ... screen , it was possible to select ' one of the dots ( the computer could identify which one it was by checking ...
Pagina 146
... screen . One way to thinking about it is you play a video game ... there's an illusion of spaceships or roads and cars . . . and the user who gets engrossed in the game ... starts operating as if they're really working in the real world ...
... screen . One way to thinking about it is you play a video game ... there's an illusion of spaceships or roads and cars . . . and the user who gets engrossed in the game ... starts operating as if they're really working in the real world ...
Pagina 159
... screen containing relevant text and combining the results to form a new physical document , but simply by keeping a record of the trail , the list of addresses used to access the relevant data . Furthermore , trails could themselves be ...
... screen containing relevant text and combining the results to form a new physical document , but simply by keeping a record of the trail , the list of addresses used to access the relevant data . Furthermore , trails could themselves be ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu