Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 29
... who , despite an enthusiasm for informality at Apple conventions and a sometimes visionary oratorical style , was suspected of wearing a corporate suit beneath his teeshirt . Like the industry that it had Euphoria 29.
... who , despite an enthusiasm for informality at Apple conventions and a sometimes visionary oratorical style , was suspected of wearing a corporate suit beneath his teeshirt . Like the industry that it had Euphoria 29.
Pagina 92
... style . At its height , it claimed to provide a means of understanding any type of catastrophe , from prison riots through the outbreak of the First World War to schizophrenia . There seemed to be no limits to its application ; it ...
... style . At its height , it claimed to provide a means of understanding any type of catastrophe , from prison riots through the outbreak of the First World War to schizophrenia . There seemed to be no limits to its application ; it ...
Pagina 172
... style was nothing , efficiency everything . The design of a building should be dictated by what the building does , so that it does it as well as possible . It should not be an expression of individual creativity but the product of ...
... style was nothing , efficiency everything . The design of a building should be dictated by what the building does , so that it does it as well as possible . It should not be an expression of individual creativity but the product of ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu