Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 6
... term full of novelty and puzzle , provocatively coined to intensify a deep - seated insecurity as well as capture a sense of technological adventure . The term's origin is generally attributed to Myron Krueger , an American ' computer ...
... term full of novelty and puzzle , provocatively coined to intensify a deep - seated insecurity as well as capture a sense of technological adventure . The term's origin is generally attributed to Myron Krueger , an American ' computer ...
Pagina 59
... term for the technology used to store information for computer processing . There are two sorts of memory , sometimes simply known as fast and slow . Fast memory is the sort accessed by the computer's processor , the electronics that ...
... term for the technology used to store information for computer processing . There are two sorts of memory , sometimes simply known as fast and slow . Fast memory is the sort accessed by the computer's processor , the electronics that ...
Pagina 122
... term in Neuromancer , Gibson had famously described it as a ' consensual hallucination ' - a term he left ill defined . It was , he later said , meant to suggest ' the point at which media [ flow ] together and surround us . It's the ...
... term in Neuromancer , Gibson had famously described it as a ' consensual hallucination ' - a term he left ill defined . It was , he later said , meant to suggest ' the point at which media [ flow ] together and surround us . It's the ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu