Virtual Worlds: A Journey in Hype and HyperrealityPenguin Books, 1993 - 274 pagina's In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Pagina 9
... reality , then , expresses the ambiguity of current attitudes to reality . But that ambiguity is not , as most commentators on the subject have taken it to be , evidence that there is no reality . Just because there is a reality myth ...
... reality , then , expresses the ambiguity of current attitudes to reality . But that ambiguity is not , as most commentators on the subject have taken it to be , evidence that there is no reality . Just because there is a reality myth ...
Pagina 21
... virtual reality , at least as defined by those sitting on the SIGGRAPH panel . Bricken coined a phrase that has since become one of the slogans of VR : ' psychology is the physics of virtual reality ' . It is hard to know what is meant ...
... virtual reality , at least as defined by those sitting on the SIGGRAPH panel . Bricken coined a phrase that has since become one of the slogans of VR : ' psychology is the physics of virtual reality ' . It is hard to know what is meant ...
Pagina 37
... realities ' , the editor of the trade magazine Computer Graphics World , Phil LoPiccolo , wrote that virtual reality was threatening to split the computer graphics world in twain : ' At one extreme are those who predict that virtual reality ...
... realities ' , the editor of the trade magazine Computer Graphics World , Phil LoPiccolo , wrote that virtual reality was threatening to split the computer graphics world in twain : ' At one extreme are those who predict that virtual reality ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu